Week 3 Dev Log
Week 3 - Switchtosis
Things implemented:
- Custom title screen sprites & title music
- Remapped lobby (tiles are now 16x16 instead of 32x32)
- Added new blinky models
- Added spaceship and space background in lobby
- Added signal to tell player when to switch controls
Sprites
A majority of this week was used for creating new sprites in order to fill out the game more.
Title screen:
Added a bunch of space like sprites and added a floating script to them to add to the space theme.
Lobby
GIF of lobby (couldnt convert to gif for some reason)
16x16 tiles
Weapons
Switch warning
Switch warning showing in-game
Future plans for next week:
- Dialogue box for blinky: Must be a long 'week' for this since i've had this planned since week 1, but it has proven more difficult to implement than intended and will be the main focus this week.
- Adding sprites into weapons: Weapons will have the player sitting in a chair in the middle, with the different colour aliens (red, green, blue, purple) spawning in with the notes. When the player hits the note, an animation will play of that alien getting destroyed.
- Adding sprites for weapons and settings entryways
Files
Switchtosis
More posts
- Week 4 Dev LogMay 19, 2024
- Week 2 Dev LogMay 06, 2024
- Week 1 Dev LogApr 28, 2024
- Game ConceptApr 19, 2024
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